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Agoura hills, Sept. 18. Today announced the release of Brats Forever Diamondz
for the PlayStation®2 computer entertainment system, Game Boy Advance and,
for the first time, the Nintendo DS. Based on the latest Bratz Forever Diamondz
fashion doll line, as well as the new Bratz Passion 4 Fashion Diamondz DVD
movie scheduled for release on September 26, the video game marks the second
title under THQ's worldwide interactive agreement with MGA Entertainment, the
manufacturers of the wildly popular Bratz fashion dolls.
The Bratz interactive debut shipped nearly 1.4 million units and was the number
one video game franchise for girls in 2005, said John Ardell, director of global
brand management, THQ. With the recent release of MGA's new BRATZ
Forever Diamondz fashion dolls and the upcoming DVD launch, we see even
more momentum surrounding the Bratz universe, positioning the Bratz Forever
Diamondz cross platform game release for greater success.
Young girls have played with dolls for hundreds, maybe even thousands of years.
Children have always had the desire to pretend, it is part of the growth of their
minds and how they learn to interact with the world. That is very likely the reason
that dolls have had such a prominent part in society for such a long time.
But dolls have not always been the same. In the past few years, the entire nature
of dolls has begun to change, as can be seen with the Bratz.
These Bratz dolls have perhaps not single handedly but certainly as a large part
of an ongoing process changed the fundamental role that a doll plays in a girl's life.
A video game is a game that involves interaction with a user interface to generate
visual feedback on a video device. The word video in video game traditionally
refers to a raster display device. However, with the popular use of the term video
game, it now implies any type of display device.
The electronic systems used to play video games are known as platforms
examples of these are personal computers and video game consoles.
These platforms are broad in range, from large computers to small handheld
devices. Specialized video games such as arcade games, while previously
common, have gradually declined in use.
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